Ftb revelation early game power. Late game power supply for FTB revelation .

Ftb revelation early game power Is there any other way I should make power? I know solar panels are a pain in the ass to craft. It is generated by any kind of Engine and can be used by any kind of BuildCraft machinery. Revelation is a kitchen sink modpack, May 21, 2020 · Hi everyone! Cauthon here. My plan is to get at least 12 in order to found the Ender Portal, kill the dragon and make a mini farm, my problem is that it appears that endermans don't spawn so often, and Nice! Since we’re taking about sorting, my mid game sorting setup is an ender pouch linked to an ender chest next to the input, with an item duct feeding directly into the controller. May 21, 2020 · Today I'm going to show you guys how to get infinite energy in Feed The Beast Revelations, using canola seeds and a few other early game materials. Qodek New Member. Mid game I suggest you start upgrading your early game power setup with Upgrade Kits, so you get more out of your system. You're not playing vanilla anymore, that's for sure. Let's pl The Official subreddit for Dyson Sphere Program, a sci-fi management game by Youthcat Games and Gamera Game. we choice to go with lava May 28, 2013 · Especially for early game, the passive power sources just aren't a good first power source, they're good as 2nd or 3rd, when you have the resources to move on from your wall of generators or whatever "cheap" power you're using. 2. Im running FTB Revelation 1. I'd run it through a Thermal Expansion compression dynamo if you need RF, since they're upgradable and can be converted to steam later. Dec 30, 2020 · Hi everyone! I'm Koi, from Koi and Kitsune. Unless you start coding your own game from scratch, you're always going to be a the whims of what someone else has intended. I like to use compression dynamos with ignition plugs and 3 Catalyzers, able to output around 600 kRF from 4 pieces of coal (2 reflux augs -> 300 mB from 4 pulverized coal) at, admittedly low 480 RF/t per resonant Dynamo (my Revelation base is very early game, just started yesterday, thus I only have a hardened Dynamo with 240 RF/t May 19, 2021 · i’m around mid game in ftb revelation and want a better power source. Aug 23, 2017 · Join Vallen for a look at Thermal Expansion and learn how to set up an early game renewable and upgradeable power source that doesn't need any maintenance! S The subreddit for all things related to Modded Minecraft for Minecraft Java Edition --- This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. 200k MJ per bucket means you get a good 30 minutes burn time per engine. I mainly stick to IC2 and Immersive Engineering, but am trying to branch out into RFTools and Forestry, but I cant even figure out how to transfer RF between the machines. And its straightforward to expand with. FE, RF, IF, µI, and a few other labels are all using the same power system, the Forge Energy API. Way to store the incoming material. IMO Infinity feels weird becouse of being 1. fairly early game, not that expensive. Few thoughts though A single Canola press can power up to 3 fermenters, each powering 2 generators, from what I tested. Make some wires, connectors, and relays, but make sure they are all the same voltage. Lava, though possible, is incredibly lossy. You can take a comparator output from TE energy cells or the reconstructor itself, and whenever both reach 15 (fully charged) I probably Aug 27, 2013 · Feed The Beast. but once I got it going it really puts out. iirc ftb packs are no longer released to curseforge and can only be installed through the ftb launcher which is found here. My memory is a little vague, but I got some enderium turbines as a quest reward fairly early so I was rather keen to get into advanced generators. FTB Revelation is a new Minecraft 1. Tonight we continue our First Look at the newest FTB Modpack. So many mods now days generate such large power was just curious how most of you are transferring that large amount of power? Aso the best way to transfer the power for Long distance as well as shorter distances. Members Online Decided to go mining for some Lapis to make Powah stuff, little did I know I was about to go to the biggest mining expedition of my life, 3+ hours later, having mined every ore I saw, one Whole deep dark biome destroyed ( hence my 100 red orchids occur randomly (very low % drop when breaking grass) in overworld at lvls 65-75 (iirc) so i usually make an elevated roadway/path 3 or 4 blocks above the ground and ohhh 50 long. Feb 16, 2015 · However, it's been so long since I played a modpack with TE in it (been playing GregTech modpacks for months) that I seem to have forgotten what I use to power the TE machines in early game. Jul 29, 2019 1,089 0 0 Early power setup and some kind of pulverizer furnance setup the mega/big mods and then try to get to their end-game (e. . We are slowly buidling up our environmental tech solar panels, but getting the crystals is taking forever. Well thats a bit misleading you mean version 2. Pretty much any early game power is good for a quarry; they're not that resource intensive. Grid Power is an energy system added by Extra Utilities 2. Is there a way to get a decent quantity of ender pearls in the early-mid game? I want to start with more advanced EnderIO stuff, so I want decent amount of these things. Things I would do early game: Get a drop of evil for a mob farm to create cursed earth. If you want some early game 3x3 mining, make a tinkers hammer with 2 cobblestone Large Plates, a cobblestone Hammer Head and a wooden Tough Tool Rod. The only difference is their cost and the amount of power they can transfer. It's slow power generation but incredibly efficient and has a big built in battery, which is nice. Apr 10, 2013 · It is cheap to make and very easy to run early game. g. General FTB chat So objectively this is the 'best' early game power source. com/ch Jun 1, 2017 · Currently playing 1. 11. Progressive Automation choppers make excellent wood generation for charcoal. Throw saplings and power at it, pipe out what it collects. Multiblock Void Miners. (FTB Revelation) Best Early Game Tools? Question Like the title says, I started a new server with FTB Revelation 3. I would say i love tinker construct for how versatile it is but i would recommend enderio for middle game and draconic evolution for late game and of course tinkers for early game if your into mining then use the hammer for a 3 by 3 mining ;) I think I was using xnet for power distribution. So a magma crucible\magmatic engines\a source of netherrack\RP2 fluid tubes and pump to a grate should do what you require, though try it in a test world first I have heard that RP2 fluid tubes can be a little buggy at times. I like to build Immersive Engineering waterwheels, which can be run six in a row with Kinetic Dynamos on each end, generating 176 RF/t forever with no fuel input. Keep in mind that there may be changes done throughout the playthrough and bugs that I may Early game: Lava Power Mid-Game: RoC Performance Engine feeding a Rotational Dynamo. Another option is a Canola power setup that the modpack gives a pretty detailed explanation on how to automate. 3. Right now my main source of power is from extreme reactors, but it can take some setting up to do. redstone orchids occur randomly (very low %) in overworld at lvls 65-75 ( i think) so i usually make an elevated roadway/path 3 or 4 blocks above the ground and ohhh 50 long. pick up the water Both the seeds and canola can be used to generate power, with the canola oil being an early game option and the seeds being a later game option. TiCon has me covered for decent early weapons, but I'm stuck on armor. i looked at extreme reactors but i don’t have much yellorium. It makes biofuel fast and gets more and more resource efficient with each different type of plant you provide, so will scale up with all game long. or you could download through multimc by changing your update settings to develop and then clicking add instance and picking it from the ftb tab Early game I think I used ExUtil survivalist generator into a basic capacitor bank but now I'm using three ultimate solar panels from Solar Expansion which produce 32K RF/t and store ~32M RF each into a vibrant capacitor bank holding 1. In this pack, we'll be working towards our very own village, and exploring a new world of mods. 2 soon as immersive engineering updates. Not enough to start going crazy with power, but enough to run your basic machines. Please join us on tonight's adventure. It might never be kicking out mid- or late- tier power, but its a good start. If you have to be able to use FE with IC2, then the power converter I would recommend would be TATW. go along underneath path, flattening if needed, and bonemeal the bajeezuz outta the ground to saturate with flowers/grass. I'm playing StoneBlock 2 and have various auto-machines (auto hammer, auto sieve, etc) built and ready to implement, but am struggling to figure out what's the best way to power them early game. Revelations have a lot of new mods and old revitalized mod in it such as Buildcraft and Soul Gems. This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. Reactions: SpitefulFox. Power to Run it non-stop till it finishes, preferably a mobile power source. 11+ only works with its own Minecraft Joules (MJ) power system. Armor-grade metals are so scarce early game, so it drives me crazy to chew them up on repairs. 2. But now, messing with 1. It also be worth looking into tree farm options as well. So, I'm wondering if there are any packs out there that skip the early game? If I need power on the moon I'll build a solar farm or a diesel power plant. They're also significantly more expensive. You've stepped out of the bounds of what Mojang meant for the game into what the author of that particular mod has meant for the game. Shakie666 New Member. . Ftb revelations late game power generation? So my friends and I are hitting late game on our server, and we are trying to venture into draconic evolution, however to do this we need way more power. Jun 18, 2019 · In this video I teach you how to make the best early game power source in ftb using the arborial extractor from the thermal expansion mod found in the 1. Q. 12 and for the life of me can not find how to transfer RF. I've diving into Revelations, and I'm about due to start cave-diving and slaying. Honestly at this point I've played the early game so many times its ridiculous. I think it has that function. go back up along path and every 4 or 5 block dump a bucket o water and wait till it stops spreading. The best way early on I know of is carrots in hopper botany pots, 5 or so chests with them on linked with a pipe being made into biofuel for the process to make ethylene for a gas generator, very strong for early power :). Today I'm going to show you guys how to make an early game autominer in Feed The Beast Revelations, using stone, g For early game power, a Survival Generator can be a huge help. Welcome to my brand new Minecraft FTB Revelation Modpack Series! This is a heavily modded minecraft Feed the beast revelation server that everyone from my SM The subreddit for all things related to Modded Minecraft for Minecraft Java Edition --- This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. You can then place two connectors down and connect them, and they will share power. General FTB chat . Way to process the incoming ores. I have two reactors, though it’s not enough to be reliable for everything that i’m doing. That way you can get wither skulls. amazing, two power questions in 15 minutes :-) i usually gravitate towards the Garden Cloche to grow Red Orchids to feed enervation dynamos. If there isn't a way to transfer power I suppose I can try and copy my setup using the builder. The EIO Stirling Generator is clearly the most efficient but is yet again the most expensive. A general suggestion for how to go about building a nice base: Start by digging out a cave for basic necessities. There really are only 2 good ones but if you would want to add more just for more power on the side you can use the tree or canola extractor things for power. PLEASE READ DESCRIPTION! LIKE/COMMENT/SUBSCRIBE! World Seed: FTB Support me on Patreon https://www. an MFR tree farm, cuz it was simple. You're going to need some time to accumulate resources, power generation etc. I always have the first two done, the power itself changes based on what I feel like. General FTB May 10, 2015 · I think @Xygen8 meant MFR Turbines, but the Big Reactor turbines are far superior. patreon. It's crazy fast. I'm not familiar with revelation Oh, so I'm not sure about specific to that pack. At the moment I'm generating about 20k RF/T and I know that there are a lot of better options. (30kish rf/t) it scales up easy. Upgrading your power system would involve building a more advanced power generation system usually a multi block or an array of machines instead of or in addition to your existing system and replacing you power cables so that they'll be able to carry that extra power. Apr 9, 2018 · I found a way to make more power than the Draconic Evolution Reactor, it's safer than the reactor, and it's available in the mid-game! I use the Energy Bee This mod is still in early stages is geared towards mid to late game and has a lot more to come. go back up along path and every 4 or 5 blocks dump a bucket o water and wait till I use something like your setup up there all the time in the early game (only controlled by a Minecoprocessor), tucked away into a corner, to turn excess power into ores while I'm away and the chunk is loaded. I'd look at the various charcoal options available And decide which one is the cheapest to make. Whether you're into building high-tech machinery or wielding powerful spells, Our flagship pack FTB Evolution has something new in store for you to explore. Hi all! Been playing FTB Revelation and having lots of fun, been trying some new mods I haven't done before in past modpacks and going with that idea in mind, I would like to try some unusual ways of producing energy there may be in this modpack. So my question basically comes down to one and only one thing, what the hell is a good early to mid game automated mining system that doesn't completely destroy my RF gen. Immersive Engineering Water Wheels and Wind Mills are very good early game power generation when paired with it's capacitors. before you have access to more than a half-dozen stacks of cobble and wood to build a base with, plus building takes a long time and you'll need somewhere safe to keep your stuff throughout the process. ENJOY!!!!Revelation is a general all-purpose modpack with optimal FPS Well, yeah. The first 5 minutes system is a Tinkers' Construct Crafting Station next to basically any inventory, with Actually Additions 'Small' Storage Crates being ridiculously large and cheap, and thus the most popular option. Oct 28, 2015 · It adds dedicated RF-networks with early-mid game power generators, as well as an super cool expandable generator which produces energy from nothing, but is quite expensive and can produce huge amounts of power: the calculator locator. 2 Aug 19, 2020 · Looking for some setups for my current playthrough in ftb revelation and am just generally interested in what other people are using. MJ can travel through Conductive Pipes and Redstone Power comes in types, the most common is RF, which should be able to power most machines and is what you should generate imo. early game only 2 or 3 orchids are enough and by mid to late game 30ish orchids can power 60ish dynamos. MJ is the energy that BuildCraft 3 uses. com/ChosenArchitect Joi FTB Revelation (without the s :D) has Actually Additions in the pack, so don't forget one of the best early game storages in the game: the Small Storage Crate, no need for Diamond Chests. Any generators placed will be linked to the player that placed them and contribute to that player's Grid Power pool. Grid Power can be Late game power generation FTB Revelation Just looking for options to expand my power generation - can anyone give a list of options of late game power gen (before draconic evolution). FTB Revelation is a large, general-purpose Feed The Beast and CurseForge modpack created by the FTB Team. What you will need is a Stirling Generator from EnderIO, a Fluid Tank from EnderIO, a Bucket , a place to store a mass amount of Lava (I used an RSS to be simple, so that is what I will be Jul 3, 2013 · first off - turtle with a crescent hammer can crank a quartz grindstone for you - save power on early game ore processings (tends to bug out, and is slower than pulverization but 0 fuel) blulectric furnace does wonders for early game smelting. Unlike other energy systems, Grid Power is player-specific, wireless, range-less and cannot be stored. So far, Ive done power with potato's into grassoline, steam dynamo's with tree farm, in this modpac The subreddit for all things related to Modded Minecraft for Minecraft Java Edition --- This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. Title. he storage is normally an AE system, but with my last one I learned something. 1 version of the modpack that was released on Tue 29 October 2019. go along underneath path and bonemeal the bajeezuz outta the ground to saturate with flowers/grass. As much as I love minecraft far too many of the hardcore packs and even the not so hardcore packs often put a big focus on dragging out the early game or making it more difficult. Today I'm going to show you guys how to get infinite energy in Feed The Beast Revelations, using canola seeds and a few other early Dec 30, 2013 · 1. 10 ,mods workj differently and the world itself, dire ald revelation provide a lot of mods and freedom without a straight progression (yu can rush draconic) ,i recently went from dire to revelation ,pretty much im yet at the early but in revelation you can notice more magic than in direwolf and specially the exixtence of quark ,also changes in the The subreddit for all things related to Modded Minecraft for Minecraft Java Edition --- This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. and it doesnt explode:-) #FTB #Modded #Revelation In today video we start working on our RF power setup for the early game. Apr 18, 2014 · The best way to get ender pearls depends on pack and your point in the tech/resource tree. B. In this epi Jul 3, 2015 · Feed The Beast. Feb 14, 2014 · Hy guys!Today I've made a tutorial about RF power. early-game power Or is it mid game the amount of augments that can be installed in machines and dynamos (up to 9) If the config allows 9 augments a Resonant Steam Dynamo with 1 Turbine Conversion and 8 Auxiliary Transmission Coils would put out 120x2x9= 2160rf/t. youtube. So, I am far into late game for FTB revelations. FTB Revelations Early-game help Question So I've recently started playing FTB Revelations as the title suggests and with the sheer amount of mods in the pack and little to no experience with most of them, I don't know where to begin. 10. Argh! I wouldn't consider BigReactors to be feasible yet in "early game" altho if you can make a little 3x3x3 or 3x3x4 it prob doesn't take all that much The subreddit for all things related to Modded Minecraft for Minecraft Java Edition --- This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. This page is a walkthrough guide that is meant to help you get started with playing the modpack by introducing its various mods little by little as you progress through the game. If you set it up properly it'll get you 88 rf/t. Every multiblock has multiple tiers that have added features. pick up the water I have watched over 10 different tutorials now on how to set up water wheels & wind mills but neither seem to give out power? When I used to play FTB infinity evolved I would use lava generators, but I know that mod's not in the Revelation mod pack. A version update would mean the mods in the pack get updated and minor nonworld breaking changes occured such as recipe changes, new mods may be added (rare exception depending on mod), and config changes. In addition to, or instead of Redstone Flux, some Extra Utilities 2 items require Grid Power. FTB Revelation episode 2: The quarry from the mod, buildcraft has been finally obtained! This is a HUGE step in the right direction since this machine will d Here's the power progression I took. 371B RF. 2 modpacks (especially expert pack It is one of the the most OP ore-obtaining method in the game and why so many expert packs gate it by making it require absurd amounts of power (sometimes, even more than the quarry block can accept per side, ha) Jan 15, 2018 · Sadly this won't run efficient due to lack of power or RF generation. Well there are the crafters from RFTools but they require as bit of RF power. MJ stands for Minecraft Joules. Is there any way to transfer power long distances? I need it for my builder so I can quarry far distance. In my current game I have 1 crusher feeding 6 Biogenerators, and have sugar cane for days with just a single 9x9 block growing sugar cane. I went with a the IO lava system of two ender tanks redstone engined pumps in the nether and it has to be painted to match. Feb 5, 2013 · RP2 pumps when outputting via a grate will place source blocks in the world if I'm reading that you need a source block under it right. It is a good, reliable source of energy, and the mod that adds it adds nice ways to automate farming it, turning it into oil, and even into crystallised oil. 4 and I am wondering what is the best tools/weapons to use. one of my mid game powersources in Revelation (no s) is usually use garden cloches to feed redstone into enervation dynamos. Hey guys its Ausyarr and I've got a fully sustainable and automatic eu power generator that can be built early in game and be expandable to generate huge amo Yes, Buildcraft 1. You can also invest in a lava power system, that way you will have a constant stream of power and lava. If you're on a pack with Mystcraft, Thaumcraft, and Extra Utilities I think making random ages until you get a high/flat and/or cave world to raid barrows and shrines for ender-lily seeds is your best bet, particularly since you can accomplish this in the first real-world day of play. Welcome to this How To Play FTB Revelation modpack let's play. So I’d ray all pretty relevant to FTB Revelation lol. Feb 22, 2013 · All hail Modular Power Suits! Especially if they add a "zoom" module. Jul 29, 2019 768 0 0. So, long story short I think the best long lasting source is to use power throttling in the early game and use ore generators in the mid game, and DE reactors/energy cells in the late game. I do have a tier 2 cobblestone generator set up as well as an overclocked generator and coal generator. 2 kitchensink modpack by FTB (Feed The Beast). Usually charcoal is a pretty easy early game power source, As it is renewable and easy to get in large numbers. There may be a power converter in the modpack, but those are generally poorly balanced and an affront to the unique power system's authors intentions. There are many In terms of power generation, we can instantly rule out EU, TE, and IC2 for having abysmal efficiency. This will more than meet most early game power requirements. The generators in this mod generate a lot of energy, cost a lot of resources and are not designed to be early game energy gen. Teleporting fuel is generally easier than teleporting power, so I don't see why so few people consider it as an option - especially because having several localized power plants gives you an excuse to use multiple different power sources even in the late-game. 7. Now in Early Access! Lead the future of humanity and harness the power of stars by building the first Dyson Sphere in the whole galaxy! Oct 18, 2017 · Early -game: I'm a big lover of canola for the early game. It goes right from plant materials to bio fuel with no power use itself. Want more…Please subscribe! - https://www. 19 pack, with Gregtech Fastest furnace early game would probably the double furnace, but I absolutely love and swear by the enhanced Alloy Smelter from ender IO. Bibble New Member. Feb 26, 2018 · AFAIK, there's no straight conversion for RF -> EU. Aug 5, 2019 · Today we mess around with a bit of Buildcraft and get started with some Astral Sorcery. 2 but will probably move to 1. Then I come along every once and a while and manually harvest a few stacks of sugarcane from my 9x9 sugarcane block. Plus they look nice. Welcome to a brand new pack, here on the channel. Anything that isn’t inserted into the controller is routed to a mod-specific chest, so I can dump my inventory into the pouch/chest, anything stored in the drawers goes into the controller and everything e The /r/feedthebeast subreddit is not affiliated or associated with the Feed the Beast company. 0 not revalations2, though they sound similar its two completly different things. I did read the one up above but I was also giving input on the best way to kinda start the game or ride it out with power options. Its the new power source in FTBLinks:music: http://www. botania gaia2, astral final altar and Early game power ATM6 Late game power supply for FTB revelation The /r/feedthebeast subreddit is not affiliated or associated with the Feed the Beast company. What I did was get far enough using standard IC2 generators to make a macerator and a semi-fluid generator. In WIZZY which is a very customizable modded MC i found that glass fiber and rednet were two fairly early contenders. Here's the deal - I hate repair bills for metal armor. Then, on the RF side, a carrot farm (garden cloches work well, or you can use phytogenic insolators from Thermal Expansion), an alchemical im. I had a DE energy cell in my base and used xnet to send power to it from the reactors. Build an Immersive Engineering wind mill and a battery. Between the AA and RF Coal Generator, it depends on how much early game power you use. does anybody know of any ways to find lots of yellorium or generate lots of power for mid game? Depends on how "early game" you are. Late-Game: Gas turbine, then reactors from Reactorcraft. Jul 29, 2019 Early Game: Coal Power Lava Power Mid Game: Nether Star Small Big Reacter Late Game: Ultimate The subreddit for all things related to Modded Minecraft for Minecraft Java Edition --- This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. Either you can go FE -> EU and pump in absurd amounts of power and make IC2 have some of the fastest machine available, or your change the conversion and make EU -> FE quite powerful with cheaper, early game power generators. I think I went to Adv Generators next. Tier 1 can auto craft 2 things, tier 2 can do 4 and tier 3 does 8. cloches and dynamos are easy to scale from a few to many. The subreddit for all things related to Modded Minecraft for Minecraft Java Edition --- This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. S. any other power sources i can look into? i’m looking for 100k-200k rf a tick So back in the day, I'd do something like. com/watch?v=m0xBmYtwNn4FTB website: http:// Jan 23, 2025 · FTB Evolution re-imagines modded MC with a vast collection of advanced tech, intricate magic, and limitless exploration. One is enough but feel free to make a few if you want. The guide covers the 3. So idea wise, its good. 12. Aug 23, 2017 · So here is a super easy way to get infinite RF in early game (literally the first 15 days of play, at latest) NOTE - An "RSS" is a Refined Storage System . Many types of energy can be converted to MJ by using Engines, however, transforming MJ into other power types is a more complex process, and needs the use of other mods machines. Set up your cursed earth in the nether, inside a nether fortress. Features . I think my power route went from: water wheels (use water down on one side, and IC2 compressed air on the other - compressed air flows UP and doubles the power). As for item transport, there's the transfer node and pipes from Extra Utilities. 275B RF for a total of 1. Early game - 3x waterwheel setup should suffice. As for power transportation, there are three levels of voltage- LV, MV, and HV. I'm still relatively new to modded myself so these may not be the best earliest but they're the best I know of. Apr 23, 2014 · Items - BC, Logistics Pipes, Thermal Expansion (Ducts, & Tesseracts), Applied Energistics, Fluid - BC, Thermal Expansion (Ducts, & Tesseracts) Power - BC, Thermal Expansion (Ducts, & Tesseracts), IC2/Gregtech These are for the mods I currently have on my server (the DW . Feb 26, 2013 #11 Feed The Beast. jxio enpqoqik eabpz pyzqfxv bltiejtj mdjpxczn svf fvpyk ywgxn kqizj bjhklx pudci hjdbi rguh ins